//
//  Modified MIT License
//
//  Copyright (c) 2010-2017 Kite Tech Ltd. https://www.kite.ly
//
//  Permission is hereby granted, free of charge, to any person obtaining a copy
//  of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//  copies of the Software, and to permit persons to whom the Software is
//  furnished to do so, subject to the following conditions:
//
//  The software MAY ONLY be used with the Kite Tech Ltd platform and MAY NOT be modified
//  to be used with any competitor platforms. This means the software MAY NOT be modified
//  to place orders with any competitors to Kite Tech Ltd, all orders MUST go through the
//  Kite Tech Ltd platform servers.
//
//  The above copyright notice and this permission notice shall be included in
//  all copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//  THE SOFTWARE.
//

#import "OLArtboardAssetView.h"
#import "UIImageView+FadeIn.h"
#import "OLPlaceholderAsset.h"
#import "OLAsset+Private.h"
#import "OLImageView.h"

@implementation OLArtboardAssetView

- (void)loadImageWithCompletionHandler:(void(^)(void))handler{
    OLAsset *asset = [[OLAsset userSelectedAssets] objectAtIndex:self.index];
    __weak OLArtboardAssetView *welf = self;
    [self.imageView setAndFadeInImageWithOLAsset:asset size:self.frame.size applyEdits:YES placeholder:nil progress:^(float progress){
        [(OLImageView *)welf.imageView setProgress:progress];
    }completionHandler:handler];
}

- (void)setTargeted:(BOOL)targeted{
    _targeted = targeted;
    if (targeted){
        self.layer.borderColor = self.tintColor.CGColor;
        self.layer.borderWidth = 3.0;
    }
    else{
        self.layer.borderWidth = 0;
    }
}

@end
